Thus far, extensive work has been done on the 2d art aspect of the mod, and much programming work as well. We are at the phase where we are ready to take the total conversion to the next level. We plan on changing nearly every aspect of the game from vanilla Medieval 2 to a Dragon Age setting.
The detailed unit roster can be found here:
It should be noted that there have been two or three attempts in the past to create a Dragon Age: Total War mod. Every attempt has so far failed for varying reasons, however, the community's interest has not waned. So far, this mod has more content to it's name than the previous attempts, and, very soon, will hopefully soon have much more.
Mod Discord: https://discord.gg/7qwdgr4
Our full faction list is the following:
-Qunari of Par-Vollen
-Horde of Urthemiel
-Dwarves of Orzammar
-City-State of Kirkwall
-City-State of Starkhaven
-Dwarves of Kal-Sharok
-Kingdom of the Anderfels
-Kingdom of Ferelden
-Empire of Orlais
-Dalish Elf Clans
-Kingdom of Nevarra
-Merchant-Principality of Antiva
-Tribal Kingdom of Rivain
-Tribes of Seheron
Currently, it is myself, SoulGamesInc, Flipdark95, MrrRandomDude, and Ckorvus who comprise the team working on this mod. We are searching extensively for eager 3d modelers, a VFX manager, and a battle map creator. Additionally, those with campaign and AI scripting skills are also in demand.
Credits so far:
BioWare, for the world of Thedas, and Dragon Age series/lore, as well as video games and creative content
-Creative Assembly for Medieval 2 Total War Kingdoms
-The Divide and Conquer submod for TATW
-Third Age Total War
-Call of Warhammer: Beginning of the End Times
-Cedric37 for basic UI pages
-Fourth Age Total War
-Deviant art and various artists on the internet.